Dutch Back Yard

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Roman materna ue4editor 2018 09 12 16 27 30

Breakdown of vertex blending material

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Everything in this scene made by me- except for the 2 ground textures. All foliage was made with Speedtree, and using hand-scanned photo textures for most of the textures in this scene- including a self-developed process of scanning foliage assets for use as textures. Other textures were made procedural such as the barrel and the house's cement. A big part of this scene was experimenting with new features in Houdini and speedtree for scattering foliage and procedurally creating rocks- and creating vertex shaders to simulate wind in the trees.